Using beat loops A loop with the specified number of beats is set based on the BPM and loop playback starts. 1 Press the [BEAT LOOP] button to switch to the beat loop function. 2 Press the performance pad corresponding to the number of beats you want to set. From the playback position where the performance pad was pressed, the loop corresponding to the number of beats set is automatically set according to the tempo (BPM) of the track and then loop playback starts. During loop playback, the performance pad will flash. ! You can specify 1/16 beat, 1/8 beat, 1/4 beat, 1/2 beat, 1 beat, 2 beats, 4 beats, and 8 beats. ! If the track’s BPM cannot be detected, the BPM is set to 120. Canceling loop playback To cancel a loop, either click the performance pad flashing during loop playback, or press the [RELOOP/EXIT] button. Using beat jump The playback position can be moved according to the length of the selected beat (1 beat, 2 beats, 4 beats, or 8 beats). ! If a loop is set, it operates as a loop move. 1 Press the [BEAT JUMP] button to switch to the beat jump function. 2 Select the length of the beat and press a performance pad. The playback position is moved according to the length of the selected beat. ! If the track’s BPM cannot be detected, the BPM is set to 120. ! When the quantize function is on, there may be a slight delay in operation of this function in order to synchronize the beat. Using loop move The playback position of the loop can be moved according to the length of the selected beat (1 beat, 2 beats, 4 beats, or 8 beats). 1 Press the [BEAT JUMP] button to switch to the beat jump function. 2 Set the loop. 3 Select the length of the beat and press a performance pad. The playback position of the loop can be moved according to the length of the selected beat. ! If the track’s BPM cannot be detected, the BPM is set to 120. ! When the quantize function is on, there may be a slight delay in operation of this function in order to synchronize the beat. Using slip mode When slip mode is turned on, normal playback with the original rhythm continues in the background while in the pause (vinyl mode), scratch play, loop play, hot cue play and reverse play modes. When the slip mode is canceled, normal playback resumes from the point reached while slip mode was turned on. ! When the quantize function is on, there may be a slight delay in operation of this function in order to synchronize the beat. Display of the position playing in the background ! When in slip mode, the position currently playing is indicated by a yellow line on the main unit display’s waveform display (overall waveform or enlarged waveform). The position playing in the background is indicated by a white line on the main unit display’s waveform display (overall waveform). Slip pausing 1 Press the [JOG MODE (VINYL)] button. Set the jog mode to VINYL. 2 Press the [SLIP] button. The mode switches to slip mode. 3 During playback, press the [f (PLAY/PAUSE)] button. Normal playback continues in the background even while paused. The [SLIP] button flashes in beat with the sound playing in the background. 4 Press the [f (PLAY/PAUSE)] button to cancel pause mode. Normal playback of the sound that was playing in the background resumes. Slip scratching 1 Press the [JOG MODE (VINYL)] button. Set the jog mode to VINYL. 2 Press the [SLIP] button. The mode switches to slip mode. 3 During playback, press the top of the jog dial. The scratch play mode is set. Normal playback continues in the background even while scratching. The [SLIP] button flashes with the beat of the sound playing in the background. 4 Release your hand from the top of the jog dial. Normal playback of the sound that was playing in the background resumes. Slip hot cue 1 Press the [SLIP] button. The mode switches to slip mode. 2 Press the [HOT CUE/CALL] button to switch to the hot cue mode. 3 Press and hold one of the performance pads. Hot cueing begins. Normal playback continues in the background even while the performance pad is kept pressed. The [SLIP] button flashes in beat with the sound playing in the background. ! At the point 4 beats after hot cueing begins, slip hot cue mode is automatically canceled and normal playback of the sound that was playing in the background resumes. 18 En
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