Project structure Project structure The figure below shows the data structure of this unit. PROJECT SCENE TRACK 1 TRACK 2 TRACK 3 TRACK 4 TRACK 5 TRACK 6 TRACK 7 TRACK 8 TRACK 9 TRACK 10 TRACK 11 TRACK 12 TRACK 13 TRACK 14 TRACK 15 TRACK 16 PATTERN TRACK 1 Sequence TRACK 2 Sequence TRACK 3 Sequence TRACK 4 Sequence TRACK 5 Sequence TRACK 6 Sequence TRACK 7 Sequence TRACK 8 Sequence TRACK 9 Sequence TRACK 10 Sequence TRACK 11 Sequence TRACK 12 Sequence TRACK 13 Sequence TRACK 14 Sequence TRACK 15 Sequence TRACK 16 Sequence PROJECT A project represents one work unit for the user. 16 scenes can be stored in one project. SCENE 16 patterns and sample assignment information for tracks are stored in scenes. Since the samples to assign to tracks can be changed for each scene, the tune can be greatly changed by changing the scene. PATTERN A pattern combines the sequences to create in the 16 tracks and is one finished section of a performance. A pattern length can be set on a step level from a minimum of 1 step to a maximum of 64 steps (4 bars). TRACK Tracks consist of modules such as sample players, amplifier envelopes, insert effects, LFO, sequences, MIDI NOTE, and MIDI CC. There are the following three track types. ! Sample track: Used when setting a sample in internal memory as the sound source. ! Through track: Used when setting an external input as the sound source. ! MIDI track: Used when performing using an external MIDI sound source. Sound sources can be assigned as follows: a bass drum to track 1, a snare drum to track 2, and a synthesizer connected to an external input to track 3. En 9
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