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Using REPEAT 1 Press the [MODE] button to select [REPEAT]. The [ REPEAT ] indicator to the right of the [ MODE ] button lights up. ! Each press of the [ MODE ] button changes the [ MODE ] indicator in the order of [ PITCH ] l [ REPEAT ] l [ USER1 ] l [ USER2 ] l and so on. 2 Press and hold the performance pad to repeatedly play the sample assigned to it. The sample sound assigned to the performance pad plays. 3 Touch the touch strip to change the parameter. The sample sound is played repeatedly according to the position touched on the touch strip. Also, the touch strip indicator of the position touched on the touch strip lights up. ! The range for the repeat interval using the touch strip is as follows. 1/8 beat l 1/4 beat l 1/2 beat l 1/1 beat ! The sample sound can also be played back repeatedly by pressing the performance pad while touching the touch strip. ! The effect of the touch strip only continues while a performance pad is pressed. It cannot be used in a sequence. 4 Change the force applied to the performance pad. The sample volume changes according to the increase or decrease in force applied to the performance pad. Pressing down with a stronger force increases the volume and pressing with a weaker force decreases the volume. Using with USER setting 1 Press the [MODE] button to select [USER1] or [USER2]. The [ USER1 ] or [ USER2 ] indicator to the right of the [ MODE ] button lights up. ! Each press of the [ MODE ] button changes the [ MODE ] indicator in the order of [ PITCH ] l [ REPEAT ] l [ USER1 ] l [ USER2 ] l and so on. 2 Set the parameters to be changed with [USER1] or [USER2]. Configure the settings of the parameters on the TOUCH STRIP SETTING (USER1) screen or TOUCH STRIP SETTING (USER2) screen. 3 Press and hold the performance pad to change the parameters of the sample assigned to it. The sample sound assigned to the performance pad plays. 4 Touch the touch strip to change the parameter. The sample sound changes according to the position touched on the touch strip. Also, the touch strip indicator of the position touched on the touch strip lights up. ! The effect of the touch strip only continues while a performance pad is pressed. It cannot be used in a sequence. Saving a project A project can be saved to a USB device. When saving a project, connect a USB device to the unit. 1 Press the [PROJECT] button. The PROJECT screen appears. You can perform operations such as load- ing and saving projects on the PROJECT screen. 2 Turn the rotary selector to select [SAVE] and then press the rotary selector. If the project name has already been entered, a saving pop-up screen appears. The progress is indicated by a progress bar in the pop-up screen. If the project name has not been entered, a pop-up screen and software keyboard for setting the project name appear. ! The pop-up window disappears and the PROJECT screen appears when the saving process is completed. ! To change the project name select [ SAVE AS ], enter a project name, and then save the project. Turning off the system Press the [ u ] switch on the rear panel of the unit. ! Do not disconnect the USB device or turn off this unit while the USB indicator is lit or flashing. Doing so could delete the management data of this unit and damage the USB device, resulting in unreadable data. Using HOLD 1 Press the [HOLD] button. The [ HOLD ] button lights up. 2 Touch the touch strip. The sample sound is put on hold at the last-touched position and the touch strip indicator lights up. ! If the mode is switched, the hold function is canceled and the [ HOLD ] button turns off. 14 En
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Advanced operation Making overall settings, adjustments, and checks (HOME) This screen serves as the base of all screens. It allows you to check the assignment status of the performance pads and the status of each track. 1 2 3 45 n m 6 l Advanced operation k 7 8 j i h g f e d c b a9 1 Project name Displays the name of the loaded project. 2 Effect name The name of the selected effect is displayed. 3 Status display Displays the status of the connection with an external device. 4 Input sound level meter Displays the level meter for the sound input to the [ INPUT ] terminals. The level can be adjusted with the [ INPUT LEVEL ] control. 5 MASTER level meter Displays the MASTER level meter. When operating [ VOLUME ] of each track in the touch display, adjust the volume so that the peak becomes close to 0 dB. ! A peak hold display function is provided, and the detected maxi- mum level position is displayed. After that, the indication disap- pears if an even larger signal is not detected within a certain period of time (about 500 ms). 6 Track display Track selection Selected state Unselected state One of the tracks is always selected. Track 1 is selected by default. A track can be selected by tapping it. Tapping the selected track again (or pressing the rotary selector) displays the track menu screen. If you turn the rotary selector, the track selection position moves. Turn it clockwise to move the position in ascending order from track 1 to 16, and then from 16 back to 1. Turn it counterclockwise to move the position in the reverse direction. ! For details on the displayed content in a track, refer to Track display content . 7 BPM Displays the BPM of the pattern being played. Tap this to display the BPM screen. = Setting BPM ( BPM ) (p. 19) 8 TRIGGER MODE Switches the method in which a sample is displayed in response to a trigger. OneShot : When the performance pad is tapped, the sample is played to the end. GATE : The sample is played only while the performance pad is pressed. 9 Playing speed adjustment range display Displays the range in which the playing speed can be adjusted with respect to the original playing speed recorded for the project or scene. a Playing speed display The value changes according to the position of the [ TEMPO ] slider. b LOOP Switches loop playback on/off. c QUANTIZE Tap this to display the QUANTIZE screen. = Setting quantize ( QUANTIZE ) (p. 19) d TIME STRETCH Sets the method of stretching a sample to synchronize the BPM. OFF : Plays the sample in its current state without synchronizing it to the BPM. This is suitable for one shot of a drum, etc. RESMPL ( RESAMPLE ): Synchronizes the sample to the BPM, but changes the pitch (variable speed playback). This is suitable for a drum loop, etc. M.TMP ( MASTER TEMPO ): Synchronizes the sample to the BPM, but does not change the pitch (MASTER TEMPO playback). This is suitable for a melody loop, etc. e PHASE METER Indicates the amount of divergence of the bars and beats from the master player when using the beat sync function. f VELOCITY The [ VELOCITY ] of a pad can be enabled or disabled. When this is ON, the playback volume of the sound source changes according to the strength that the pad is tapped. When this is OFF, the sound source plays at a fixed volume which is dependent on the [ VELOCITY ] set in [ AMP ENVELOPE ]. En 15








