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Copying and deleting tracks 21 8 7 3 4 5 6 1 Scene display area Turn the rotary selector to select a scene, and move the focus to the track display area by pressing the rotary selector. The operation can also be performed by tapping a touch key on the touch display. The indicator at the top of the touch key is lit in white for the currently set scene. 2 Scene name Displays the selected scene name. This is not displayed if a scene name has not been set. 3 TRACK Selects the range of the sequence to copy or delete from 1 track and all (16 tracks). 4 COPY Copies the selected track. The track that is copied has an indicator (dotted-line frame) to indi- cate that it is copied. 5 PASTE Pastes the copied track to the selected location. This cannot be pressed if nothing is copied. In that case, [ PASTE ] is grayed out. Furthermore, [ PASTE ] can also not be tapped when the focus is on a scene while a track is in a copied state. In that case too, [ PASTE ] is grayed out. 6 DELETE Deletes the selected track. A confirmation pop-up is displayed when deleting a track. 7 INCLUDE SEQUENCE If [ INCLUDE SEQUENCE ] is tapped to switch it on, the sequence will also be included when copying. = Checking sequences ( SEQ. ) (p. ​18​) 8 Track display area Enter a track by turning the rotary selector to select the track and then pressing the rotary selector. The operation can also be performed by tapping a touch key on the touch display. 1 Tap [SCENE/PATTERN] to display the SCENE MANAGER screen. 2 Tap the [TRACK] tab to display the track editing screen. 24 En

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Advanced operation Audio rendering ( RENDER AUDIO ) A created pattern can be exported as a WAV file (44.1 kHz, 24-bit). Press the [ PROJECT ] button and select [ RENDER AUDIO ] from the PROJECT menu to switch to the page for audio rendering. ! The sequencer and sound output of the unit are stopped during rendering execution. Sampling ( LIVE SAMPLING ) Sampling The sound input to the [ INPUT ] terminals can be sampled and then used for a performance immediately. 1 Press the [SAMPLING] button. The performance pads switch to the LIVE SAMPLING mode and live sampling becomes possible. ! The [ SAMPLING ] button lights. ! The LIVE SAMPLING screen is displayed on the touch display. 1 2 1 RENDER TO USB Starts rendering. A rendered track is saved to the USB memory device. ! If a USB memory device is not connected, the button is displayed grayed out and cannot be operated. 2 RENDERED TARGET Selects the track to be the rendering target. Rendering audio 1 Tap [RENDER TO USB]. Rendering starts. When audio rendering finishes, a pop-up screen notify- ing you that rendering was successful appears. The progress is indicated by a progress bar in a pop-up during audio rendering. ! To cancel audio rendering part way through, tap [ CANCEL ]. 2 Tap [OK]. A rendered audio file cannot be accessed from the browse screen of the unit. Import it to a computer and then use it for editing and mastering. ! The save destination of a WAV file is PIONEER DJ SAMPLER/ Rendered Audio/[Project Name]/Pattern. ! Rendering results with the same conditions are always overwritten. When rendering is performed, be sure to move or copy the file to a computer. ! The file name will be [Scene No.][Pattern No.]_[Rendering Target Name].wav. ! Adjust the level of sound with the [ INPUT LEVEL ] control before sampling. At that time, you can switch whether or not to output the sound input to the [ INPUT ] terminals by MONITOR to the headphones. 2 Tap a performance pad without a sample loaded. Sampling starts. ! A sampled sample is indicated with red characters. ! Some functions such as unloading and saving are restricted during sampling. If another sample is already loaded in the performance pad for which you wish to perform sampling, unload it as described below. 1 Tap the track you wish to unload. Multiple tracks can be selected by tapping tracks while pressing the [ SHIFT ] button. 2 Tap [ ( UNLOAD )] to execute unloading. ! The length for sampling can be set in REC LENGTH . — The values that can be set are 1/4 , 1/2 , 1 , 2 , 4 , 8 , 16 , and MANUAL . (They are all set on a beat level.) — If [ MANUAL ] is selected, tapping the same performance pad again finishes sampling. If the performance pad is not tapped, sampling up to the maximum of 32 seconds is performed. ! You can set in LOOP AFTER REC whether or not to play a loop imme- diately after sampling. — ON: Plays automatically from the beginning of the sample after sampling finishes. — OFF: Stops after sampling finishes. ! When the length set in REC LENGTH is reached or the same perfor- mance pad is tapped again while MANUAL is selected, sampling finishes. 3 When sampling is finished, press the [SAMPLING] button. Sampling mode ends. En 25

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